Grade Level Links → Fourth Grade → Math
Math Links
Great Sites
- IXL Math
- Illuminations
- Math Playground
- Harcourt Math Multimedia Glossary
- Houghton Mifflin Manipulatives
- Harcourt E-Labs
- Cool Math
- ABCYA
Unit 1
- 4.4.2.1 organize and display data in a variety of ways, including line plots and line graphs.
- Create a graph
- Circle graphs
- 6.4.1.2 use place value through millions.
- 3.5.2.1 use protractors to measure angles.
- Use a protractor to measure angles
Unit 2
- 1.4.3.2 solve for the unknown in an equation with one operation using whole numbers.
- 1.4.1.2 complete a function (one-step) table using a given rule. (used more for instruction)
- Game for practice
- 6.4.6.1 simplify numeric expressions involving parentheses.
- Two Person Factor Game
- 6.4.4.1 demonstrate mastery of multiplication and division fact families.
- More Coordinates
- 6.5.3.1 identify prime and composite numbers less than 100.
- 6.5.3.3 find the greatest common factor
- The least common multiple of numbers.
Unit 3
- Fraction of a Whole (Pizza)
- More ordering fractions-choose the largest fraction
- 6.4.2.3 identify and compare decimals to the hundredths using numerals, pictures, and concrete objects.
- 5.4.2.1 find the probability of an event with equally likely outcomes and express the probability as a fraction from 0 (impossible) up to and including 1 (certain). (Done as Lesson)
- 5.4.1.2 identify and represent all possible outcomes for a probability situation in an organized way (e.g., tables, grids, tree diagrams)
- mixed numbers
- decimals
- Add and Subtract fractions in BrainPop
- 6.5.7.3 compute percentages of 10, 20, 25, 50, and 100 percent of a number.
- Challenge: All Percents
- Fractions-Decimals-Percents
- 5.5.2.1 use a fraction or a ratio to describe the probability of an event.
Unit 4
- 6.5.5.1 compute with whole numbers.
Other Activities that are good for 4th Grade
- At the Mall: Buying items and finding change
Fast Facts
Unit 5
- 2.4.4.1 identify and describe transformations: translations (slides), reflections (flips), and rotations (turns).
- 3.4.2.1 use standard units (yards, meters, and other units) to measure objects.-nearest 1/16
- 3.4.4.1 use perimeter, area, volume, and elapsed time to solve problems.
- 6.4.1.4 use positive and negative numbers in concrete situations.
- Understanding how to add and subtract with negative numbers
- 2.5.4.1 identify transformations in a tessellation.
- How to make your own in Paint or Pixie
- 3.5.3.1 estimate and determine the perimeter of polygons
- Area and Perimeter mostly regular shapes
Recognize geometric patterns
- 3.5.4.1 solve multi-step problems involving length, weight and capacity, time, time, capacity, temperature, perimeter, area, volume
- 3.5.3.2 estimate and determine the area of rectangles and estimate the area within any closed figure
- Identify Area
- 3.5.3.3 develop and use formulas to determine the volume of rectangular prisms.
- 6.5.2.3 compare, order, and describe integers on a number line.