Maryland State Curriculum Content Standard 2: Students will demonstrate the ability to use drug knowledge, decision-making skills, and health enhancing strategies to address, the non-use, use, and abuse of medications, alcohol, tobacco, and other drugs.
A. Medicine | |
2.5.A.1. | Identify safe practices for using prescription and OTC drugs. |
2.5.A.1.a. |
Distinguish between prescription and OTC drugs. |
2.5.A.1.b. |
List ways to safely use medicine and/or over the counter drugs. |
B. Tobacco | |
2.5.B.1. | Develop and apply skills to resist pressure to use tobacco. |
2.5.B.1.a. |
Recognize the internal and external influences on use of tobacco. |
2.5.B.1.b. |
Identify and practice strategies for dealing with peer pressure. |
2.5.B.1.c. |
Recognize and analyze media influences on tobacco use such as music, television, movies, art, billboards, radio clothing, magazines. |
2.5.B.1.d. |
Identify family, cultural, peer, and legal influences on tobacco to avoid use. |
2.5.B.1.e. |
Demonstrate ways to encourage others not use tobacco. |
C. Alcohol | |
2.5.C.1. | Identify and examine physical, psychological, and social consequences of alcohol use. |
2.5.C.1.a. |
Identify the physical and psychological consequences of alcohol addiction. |
2.5.C.1.b. |
Discuss how the abuse of alcohol may affect others, such as drinking and driving. |
2.5.C.1.c. |
Explain the legal consequences of underage alcohol use and/or possession. |
2.5.C.2. | Develop and apply skills to resist pressure to use alcohol. |
2.5.C.2.a. |
Demonstrate strategies for dealing with peer pressure. |
E. Marijuana | |
2.5.E.1. | Identify marijuana as a psychoactive drug and illegal drug. |
2.5.E.1.a. |
Define psychoactive drugs. |
2.5.E.1.b. |
Describe the effects of marijuana on the body. |
2.5.E.1.c. |
Identify the consequences of marijuana use. |
2.5.E.2. | Develop and apply skills to resist pressure to use marijuana. |
2.5.E.2.a |
Identify and practice strategies for dealing with peer pressure. |
2.5.E.2.b. |
Recognize and analyze media influences on marijuana use such as music, television, movies, art, billboards, radio, clothing, and magazines. |